Sonic Mania Mania

What next for the blue blur?

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After 20-so years of hurt, Sonic Mania delivered the true sequel to the 16 bit trilogy (& Knuckles). We deemed the game a “masterpiece” (find our review here), which is an accurate description. But where will Sonic go next? With so many false dawns, can we really expect something which has evaded the series for so long; consistency?

For every breath of hope like Sonic Generations or Sonic Advance, we get a Boom or Unleashed. The semi-sequel to Generations – Sonic Forces – comes with careful optimism but what will we see next in the vein of Mania? Time for us to spin past the future signpost a la Sonic CD…

Sonic Mania 2?

The obvious choice it seems. However, consider the following. Between Sonic Mania, Sonic Generations (PS3/X360/PC) and its Nintendo 3DS counterpart many of the ‘original generation’ (OG) Zones have been reused already in recent games. Plus add in that Sonic Adventure 2 is pretty much a 3D version of some of Sonic & Knuckles’ Zones. This means the creativity pool – and therefore future throwback Zones – are limited.

Going from the OG 16 bit games, the unused Zones are: Marble, Springyard, Labyrinth, Starlight, Scrap Metal, Emerald Hill, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Metropolis, Sky Chase, Wing Fortress, Angel Island, Marble Garden, Carnival Night, Ice Cap, Launch Base, Hidden Palace and Doomsday. If they were grouped thematically, the scope becomes even narrower:grass/rural, lava/underground, pinball, element-based and mechanical. Arguably the most memorable moments have also been plundered. The epic downhill snowboard set piece which opens Ice Cap Zone was repeated in Sonic Adventure plus the Sky Chase Zone format was aped in Sonic Mania. In other words, would a different direction be a better option?

Sonic Maker?

After Mario’s successful foray into user generated content, one wonders if Sonic could do – as has been seen many times throughout gaming history – the same as Nintendo’s mascot? Mario gets a kart-racer, so does Sonic. Mario gets a board game, so does Sonic. Why not a creation game too? As with the afore mentioned, just imitate. Have a selection of possible ‘skins’ and a collection of level themes (see above). Let the – evidently – hungry Sonic maniacs do the hard work then of creating endless challenge rooms and hard as nails Green Hill variants.

Sonic Mania Adventure

When revisiting the OG games recently, it was clear they haven’t held up well. Mania has done the remarkable job of updating them whilst still feeling modern and relevant. Could SEGA do this for the 3D games? Despite their flaws, some of Sonic’s 3D games have provided some memorable moments. Could these be a source of inspiration for future 2D games? Sonic Advance was heavily inspired by Adventure (and a certain long-armed yellow star sub-mascot…) and was one of the leading lights for 2D Sonic in between Knuckles and Mania. Also, one of the stranger features of the console/PC version of Generations was the 2D white overworld which could be traversed and explored. Could the 3D stages become inspiration for some Metroidvania style exploration within   Zones? Sonic’s seemingly eternal struggle with the 3rd dimension could be sidestepped or – more excitedly – finally be mastered. The collective team behind Sonic Mania understand Sonic is more than just speed, perhaps they could apply this to the sometimes too speed focused 3D titles.

One thing which is for sure though; excitement for the blue blur has not been this high for a long time. Whatever SEGA cook up next, they have a tough act to follow. We look forward to seeing where we’re hed(gehog)ing next…

Sorry.

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