Mario Motion Oddity

Given the unique selling point of the Switch – universally useable in home console, tabletop or handheld modes – a strange phenomenon has hit Super Mario Odyssey. Quite simply, certain control modes limit Marino’s move-set. The game, which released to critical acclaim, is amazing but this strange design choice has got the internet in a perpetual question block.

Within the first couple of hours, you are introduced to Mario’s move-set; anyone who has played Marios 64 or Galaxy will feel right at home. Mario’s new hat techniques are where the controls divert into strange-town. A tap of ‘y’ or a flick of the right Joy-con sends your hat in the direction you are pointing – so far, no problems. If you are in separate Joy-con mode, motion control is there if you want it; for all other Switch configurations the ‘y’ button will suffice. A flick of the Joy-con will spin Mario’s hat around him (a la Link’s spin attack) and if not in separate Joy-con mode you simply…erm…there’s no alternate way of actioning this motion! 

For pennilessdads (and mums) this presents a difficult problem: if you want to play the game with Mario’s full move-set, parent-friendly handheld mode isn’t really an option. The spin mechanic isn’t as essential as say jumping or sliding but it is a rare case of Nintendo dropping the ball in this game. 

If nothing else, it is another example of the Switch’s quality motion controls. That HD remaster of Skyward Sword might be possible still! 

Edit: there are ways sans split Joycon to pull off spin throw and other advanced motion moves. However, compared to the aforementioned, similar moves in Breath of the Wild, these are not as consistent in execution. Git gud you say? Perhaps, but given the advantage the motion moves give you, there should be a fairer playing field than this mefinks. 

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