Guardians of the (Mario) Galaxy?

On the verge of E3 2018, game announcements – and cryptic viral marketing – are flying at us left right and centre. Buried beneath the Pokemon avalanche of the last 24 hours, Fallout 76 and even Team Sonic Racing is the recent rumour that Starfox is being reimagined as a kart racer. Only Mario, Zelda, Smash and Mario Kart can truly be described as being on top form at the moment: Starfox devoid of its star status since the N64; Metroid Prime 3 is a decade old and perhaps worse of all F-Zero is stuck on the GameCube. The space between the high points of these franchises and where they stand now is vast but is also the thing which binds them: space…

These franchises – all set in the black – have struggled for a variety of reasons. Starfox has struggled to push past the reality of it being a plastic – yet furry – Star Wars. Metroid has never had the commercial appeal of its peers; F-Zero also has failed to reach Mario numbers. It is worth noting that Zelda: Breath of the Wild was the first real mega-success in terms of units sold. Although beloved by a hardcore army of fans, many Nintendo’s franchises beyond the aforementioned and Pokemon are in need of radical reform. What if Metroid and F-Zero and Starfox became one?

Banding together the unlikely heroes in Marvel’s Guardians of the Galaxy could be the inspiration for this. Captain Falcon – who many would be hard-pushed to associate with his franchise – needs a reboot/revamp in personality. Think 90s Tomb Raider to the PS3 era series or more recently God/Dad of War on PS4. Give him an edge. Give him a purpose other than winning races. Make him Starlord.

Obviously, the small mammal role goes to Fox McCloud. Star Fox’s plucky captain would make a good fit to the group as well as competition to Falclord (you.are.welcome.Nintendo). It also gives a narrative excuse to cut some of Fox’s anthropomorphic ensemble cast. Contrastingly, Samus Aran of Metroid fame has struggled to hold down a meaningful supporting set of characters. Samus brings an air of mystique, a sense of duty and also prevents this being a fully male team. It would be easy to call her the Gamora of the group but Samus is far too incorruptible as a renowned yet straight- laced bounty hunter. She is the boy-scout (girl guide?)/Superman (erm..Supergirl) of the group.

That uses up the A-list characters from these franchises; there are still two places to fill. Drax and Groot are the two (MCU lineup) guardians remaining. This is where it gets weird.

Groot is a fairly easy character to cast. Petey Piranha from the Mario series is an obvious candidate. That would be a like-for-like switch. Another possibility is a Pikmin. It stands to reason that this group could have stumbled across these creatures at some point. Finally, a Deku Shrub from Zelda could fit the bill if we really wanted to connect the UNESverse (that’s either a TM or a cease and desist…).

In the role of the muscle, there are more limited options. Who is this crew’s Jayne? There’s only one answer: Waluigi! This would add a criminal element to the ensemble whilst giving this cult favourite a chance to shine at last. If not, insert your choice of Pokemon here.

Now that we’ve got a lineup, the genre needs nailing down. What would be the game style of choice? A 3rd person Tomb Raider/Witcher/Uncharted style adventure would possibly fit best. With the unique abilities of the characters co-op or squad mechanics would add variety to each play through. Perhaps there are branching areas and secrets only specific characters can access. It would be a great addition to Nintendo’s online portfolio. If we really want to dream, adding in Strikes and Raids – in addition to a story mode – would give Nintendo their games as a service title. There would definitely need to be racing and Arwing battles to pay homage to previous games.

On a quick note, the antagonist could easily be one of the many previously seen in the individual series. Or a newly created character. Or Earthworm Jim…

Back in 2014’s Guardians of the Galaxy, we are introduced to each character in a police lineup as they are processed ready to send to the kyln. Imagine the Nintendo equivalents in that lineup (probably not having Falclord giving the middle finger).

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Nintendo Indirect

Evaluating the hidden clues in the recent Nintendo Direct

Last Thursday’s Nintendo Direct was the one which finally met – and probably exceeded – all expectations. However, there’s a few bits and pieces of subtext to what Nintendo announced:

1. GameCube Virtual Console isn’t happening

Basically any title Nintendo releases in 3D post 2001 is game for a HD/3DS remake. Expect Mario Sunshine and Wind Waker/Twilight Princess to fill in the gaps between the next original incarnations of the series. Why charge £7.99 on virtual console when you can charge £49.99, right? If the games come with modern advancements like wide-screen that’s fine with me.

2. Samus Aran

Smash Bros usually has the most recent iteration of Nintendo characters in its roster so we can expect a few subtle hints to what Nintendo’s underused bounty hunter will be up to in Metroid Prime 4. It would be unthinkable to fathom a Smash game without her; I anticipate more than one tease for her next adventure.

3. Wii U 2019

With Captain Toad, Hyrule Warriors and Donkey Kong hitting Switch this year already – joining Mario Kart 8 – Nintendo seems to be drip feeding the Switch’s predecessor’s back-catalog out over the next few years. Mario 3D World, Mario Maker, Yoshi and New Super Mario Bros will no doubt pop up later in Switch’s lifecycle. OG Wii re-releases are conspicuously by their absence though…

4. E3 is all about Holiday 2018

The Switch has a healthy selection of support going to the end of July. June’s E3 events (whether they be Directs or Treehouse Live) will be all about the holiday season. We know Smash will be there but expect at least three more titles to pick up in time for Christmas. One of those will likely be Labo based and with Metroid Prime 4 and Pokemon looking like 2019 games, we might see HD re-releases or spin offs from these series. Plus we’ll know exactly what Virtual Console/Nintendo Classic/Nintendflix will look like too!

Possibly the most important and exciting piece of information from the Direct was how bullish Nintendo is prepared to be. Q1 was clearly just a chance for everyone to catch their breath before the big guns came out. Crash Bandicoot, Okami, South Park and No More Heroes are the right types of games for Switch: ideally suited to the versatility of the console. Expect even more at E3 to wrestle attention from Spider-Man and (yawn) Crackdown 3. It’s good to see the kind of swagger Nintendo has seldom been willing to share.

Royale Revolution?

Which games should have Battle Royale modes?

The newest in-thing in games is the ‘Battle Royale’ genre; is it a game mode or a feature which should be exclusive to PlayerUnknown’s Battlegrounds (PUBG)? The premise is a 100 player death match on an island with an increasingly shrinking playing area – a bit like a digital Hunger Games. Fortnite has been one of the first ‘fast followers’ to the Battle Royale party and has been met with friction from PUBG. The term is here to stay – like Metroidvania or Roguelike – as Alanah Pearce wrote for IGN recently (http://m.uk.ign.com/articles/2017/09/22/pubg-publicly-shaming-fortnite-is-a-terrible-pr-move). But which other games would make for awesome Battle Royals modes?

Destiny 2: Trials Royale

Could you imagine this? The carnage would be incredible: especially if you could drop in as a fireteam. The weapon collecting system from PUBG would be redundant to a certain extent though placing vehicles and/or limited use weapons could make it even more interesting. Destiny 2’s open world style world maps would be ideal for a 100 player fight to the death mode. 

The Legend of Zelda: Battle of the Wild

Unlikely yet simultaneously logical. Drop 100 Links on a region of the map with nothing Eventide Island style and procure weapons on site. Throw a few Lynels in for good measure too. No, wait – let one person be the Lynel…No amiibo!

Metal Gear Solid 5: The Phantom Pain of Battling Royale 

This game has sat on my shelf for two years now since completion; the mechanically-perfect masterpiece is perhaps the most likely candidate for a Battle Royale shooter. Clearly the blend of stealth and bombastic, Bay-esque firepower would be an excellent template to unleash 100 Infants Terrible upon each other. 

Pokemon: Battlemon Tournament

Hear me out. Choose a starting Pokemon and acquire 5 Pokeballs. Drop 100 Pokemon trainers onto an open, full world map such as Kanto and slowly narrow the map area. Aside from your starter, all Pokemon are caught in the game world and there are no Pokemon Centres. Revives and Potions etc are procedurally dropped around the world. This is the best bit: just like in the core-game RPGs, any trainers making eye contact must battle. Once all Pokemon in your party faint, it’s game over. Only the very best – like no one ever was – will win! 

Mario Kart 8: Royale Dash

100 drivers. 3 balloons each.  Wuhu Island. Done. 

Banjo-Kazooie: Nutz N Battlez

Banjo and Kazooie’s last outing – nearly 10 years ago – suffered from not being what their fan base wanted. The construction tools in this game are simple to understand yet have amazing depth. Drop bear and bird into the battlefield and scour for new parts. Don’t be caught in the menu screens though; budding engineers need to assemble new parts quickly and efficiently. The other 99 players are made up of Banjo’s supporting cast like Bottles as well as long forgotten platform heros like Cool Spot, Zool and Earthworm Jim. Last 90s mascot standing wins. Yooka and Laylee available as paid dlc. 

Which games do you think should take inspiration from PUBG? Let us know in the comments or on Twitter @pennilessdads

Top 5 Ways Nintendo Should Use Amiibo

We shouldn’t be surprised really that Nintendo would stand to be the (likely) survivor of the toys to life boom. The vanishing act of more sophisticated NFC toys/games like Disney Infinity disappointed many including us here at pennilessdads. Despite their endurance, Nintendo’s amiibo have been integrated quite passively. Their initial features linked to Smash Bros – training a character and saving to the figure – seem to be a high point. Subsequent games have not gone beyond cosmetic features. One criticism of Nintendo has been the rumours surrounding the Metroid 2 remake on 3DS; pay-walling a hard mode behind amiibo. 

On one hand, amiibo are great figures with fun yet forgettable in-game features whereas on the other, they are lumps of plastic bumping the price of downloadable expansions up. How could Nintendo moving forward integrate amiibo more effectively and make them more attractive to consumers? 

1. Super Mario 64 DS HD Remake

Anyone remember what set this apart from the N64 original? You start the game as Yoshi but you eventually unlock Wario, Luigi and – of course Mario – to explore the castle. Each character had slight variations in power, speed and abilities etc. Your Mario series amiibo could drop the character into the game and give you a fresh perspective on a game which has been explored to the nth degree. Perhaps new challenges could be added for each of the compatible amiibo.

2. Pokemon Stadium Switch Edition

There are already specific Pokemon amiibo but a figure for all however-many-hundred there are is unrealistic to purchase (“challenge accepted!”). Cards could be an option but what we’re interested in is a simple Pokeball or Pokemon trainer amiibo. Train your squad up in the base game, write to the amiibo from it or Pokemon Bank then load up to Stadium on Switch. High pitched “I choose you!” battle cries are optional.

3. Hyrule Warriors 2

Breath of the Wild has changed everything. The next Zelda game is going to have a lot of weight to carry. Why not sidestep the main series and release a follow up to the (excellent) Wii U and (fairly stuttery) 3DS game? Simple concept; when your chosen hero falls in battle, tap an amiibo to replace them. The original game already features multiple Links and a wide supporting cast. The RPG and weapon customisation elements could also be saved to the toy. 

4. Amiitopia

During the 3DS’ unexpected stay of execution, a flurry of games have turned the event into a party instead of a funeral. Miitopia, Metroid and new Pokemon sequels should keep Nintendo’s highly successful console alive for a bit longer. Miitopia – demo available on eshop btw – casts your long forgotten Miis in traditional RPG character types. Simply swap out the eclectic cast of Miis to amiibo. Need a Mage character? <taps Yarn Yoshi amiibo> There we go! Need an evil Overlord? <taps Luigi amiibo> You get the picture! 

5. Nintendoland 2

Instead of a Mario or Toad imitating Mii, tap your amiibo and Chase Mii (Chase Amiibo?) becomes a bit more interesting. Yes, the asymmetrical gameplay of the Wii U version would be compromised but I’m sure Nintendo could find a workaround – like the ‘essential’ second screen in Splatoon. Let every character tap a different amiibo character and off they go. Imagine how much life could be in this game if Bayonetta, Cloud Strife and a Bokoblin were chasing Shovel Knight…Add in new worlds based on the likes of Splatoon and Pokemon etc and a forgotten celebration of Nintendo could return to life.

Honourable mention:

Any multiplayer game needs to have F-Zero GX/AX style functionality. In 2003 – 14 years ago – you could unlock customisable parts for your ship, save your amazing, bespoke creation to a GCN memory card then upload it to an arcade cabinet. Arms, Splatoon and Mario Kart all need this feature as standard.

To conclude, Nintendo has sold nearly 5 million Switch consoles. Amiibo sales in the same time are less than 2 million. Availability has been an issue but the useful-ness of these figures is perhaps are more pressing one. Will amiibo evolve or will they follow LEGO Dimensions and Disney Infinity to the bargain bin? 

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