Royale Revolution?

Which games should have Battle Royale modes?

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The newest in-thing in games is the ‘Battle Royale’ genre; is it a game mode or a feature which should be exclusive to PlayerUnknown’s Battlegrounds (PUBG)? The premise is a 100 player death match on an island with an increasingly shrinking playing area – a bit like a digital Hunger Games. Fortnite has been one of the first ‘fast followers’ to the Battle Royale party and has been met with friction from PUBG. The term is here to stay – like Metroidvania or Roguelike – as Alanah Pearce wrote for IGN recently (http://m.uk.ign.com/articles/2017/09/22/pubg-publicly-shaming-fortnite-is-a-terrible-pr-move). But which other games would make for awesome Battle Royals modes?

Destiny 2: Trials Royale

Could you imagine this? The carnage would be incredible: especially if you could drop in as a fireteam. The weapon collecting system from PUBG would be redundant to a certain extent though placing vehicles and/or limited use weapons could make it even more interesting. Destiny 2’s open world style world maps would be ideal for a 100 player fight to the death mode. 

The Legend of Zelda: Battle of the Wild

Unlikely yet simultaneously logical. Drop 100 Links on a region of the map with nothing Eventide Island style and procure weapons on site. Throw a few Lynels in for good measure too. No, wait – let one person be the Lynel…No amiibo!

Metal Gear Solid 5: The Phantom Pain of Battling Royale 

This game has sat on my shelf for two years now since completion; the mechanically-perfect masterpiece is perhaps the most likely candidate for a Battle Royale shooter. Clearly the blend of stealth and bombastic, Bay-esque firepower would be an excellent template to unleash 100 Infants Terrible upon each other. 

Pokemon: Battlemon Tournament

Hear me out. Choose a starting Pokemon and acquire 5 Pokeballs. Drop 100 Pokemon trainers onto an open, full world map such as Kanto and slowly narrow the map area. Aside from your starter, all Pokemon are caught in the game world and there are no Pokemon Centres. Revives and Potions etc are procedurally dropped around the world. This is the best bit: just like in the core-game RPGs, any trainers making eye contact must battle. Once all Pokemon in your party faint, it’s game over. Only the very best – like no one ever was – will win! 

Mario Kart 8: Royale Dash

100 drivers. 3 balloons each.  Wuhu Island. Done. 

Banjo-Kazooie: Nutz N Battlez

Banjo and Kazooie’s last outing – nearly 10 years ago – suffered from not being what their fan base wanted. The construction tools in this game are simple to understand yet have amazing depth. Drop bear and bird into the battlefield and scour for new parts. Don’t be caught in the menu screens though; budding engineers need to assemble new parts quickly and efficiently. The other 99 players are made up of Banjo’s supporting cast like Bottles as well as long forgotten platform heros like Cool Spot, Zool and Earthworm Jim. Last 90s mascot standing wins. Yooka and Laylee available as paid dlc. 

Which games do you think should take inspiration from PUBG? Let us know in the comments or on Twitter @pennilessdads

Top 5 Ways Nintendo Should Use Amiibo

We shouldn’t be surprised really that Nintendo would stand to be the (likely) survivor of the toys to life boom. The vanishing act of more sophisticated NFC toys/games like Disney Infinity disappointed many including us here at pennilessdads. Despite their endurance, Nintendo’s amiibo have been integrated quite passively. Their initial features linked to Smash Bros – training a character and saving to the figure – seem to be a high point. Subsequent games have not gone beyond cosmetic features. One criticism of Nintendo has been the rumours surrounding the Metroid 2 remake on 3DS; pay-walling a hard mode behind amiibo. 

On one hand, amiibo are great figures with fun yet forgettable in-game features whereas on the other, they are lumps of plastic bumping the price of downloadable expansions up. How could Nintendo moving forward integrate amiibo more effectively and make them more attractive to consumers? 

1. Super Mario 64 DS HD Remake

Anyone remember what set this apart from the N64 original? You start the game as Yoshi but you eventually unlock Wario, Luigi and – of course Mario – to explore the castle. Each character had slight variations in power, speed and abilities etc. Your Mario series amiibo could drop the character into the game and give you a fresh perspective on a game which has been explored to the nth degree. Perhaps new challenges could be added for each of the compatible amiibo.

2. Pokemon Stadium Switch Edition

There are already specific Pokemon amiibo but a figure for all however-many-hundred there are is unrealistic to purchase (“challenge accepted!”). Cards could be an option but what we’re interested in is a simple Pokeball or Pokemon trainer amiibo. Train your squad up in the base game, write to the amiibo from it or Pokemon Bank then load up to Stadium on Switch. High pitched “I choose you!” battle cries are optional.

3. Hyrule Warriors 2

Breath of the Wild has changed everything. The next Zelda game is going to have a lot of weight to carry. Why not sidestep the main series and release a follow up to the (excellent) Wii U and (fairly stuttery) 3DS game? Simple concept; when your chosen hero falls in battle, tap an amiibo to replace them. The original game already features multiple Links and a wide supporting cast. The RPG and weapon customisation elements could also be saved to the toy. 

4. Amiitopia

During the 3DS’ unexpected stay of execution, a flurry of games have turned the event into a party instead of a funeral. Miitopia, Metroid and new Pokemon sequels should keep Nintendo’s highly successful console alive for a bit longer. Miitopia – demo available on eshop btw – casts your long forgotten Miis in traditional RPG character types. Simply swap out the eclectic cast of Miis to amiibo. Need a Mage character? <taps Yarn Yoshi amiibo> There we go! Need an evil Overlord? <taps Luigi amiibo> You get the picture! 

5. Nintendoland 2

Instead of a Mario or Toad imitating Mii, tap your amiibo and Chase Mii (Chase Amiibo?) becomes a bit more interesting. Yes, the asymmetrical gameplay of the Wii U version would be compromised but I’m sure Nintendo could find a workaround – like the ‘essential’ second screen in Splatoon. Let every character tap a different amiibo character and off they go. Imagine how much life could be in this game if Bayonetta, Cloud Strife and a Bokoblin were chasing Shovel Knight…Add in new worlds based on the likes of Splatoon and Pokemon etc and a forgotten celebration of Nintendo could return to life.

Honourable mention:

Any multiplayer game needs to have F-Zero GX/AX style functionality. In 2003 – 14 years ago – you could unlock customisable parts for your ship, save your amazing, bespoke creation to a GCN memory card then upload it to an arcade cabinet. Arms, Splatoon and Mario Kart all need this feature as standard.

To conclude, Nintendo has sold nearly 5 million Switch consoles. Amiibo sales in the same time are less than 2 million. Availability has been an issue but the useful-ness of these figures is perhaps are more pressing one. Will amiibo evolve or will they follow LEGO Dimensions and Disney Infinity to the bargain bin? 

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