Winning E3

What makes the perfect E3 press conference?

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Nintendo’s shares have plummeted this week after – what has been perceived to be – a weak E3. SEGA’s slide out of the console market arguably started when Sony gazumped them with the infamous ‘299’ at the Saturn’s stealth launch. Microsoft and Sony have both dropped the ball this generation too. What does this mean? For all its detractors, the power of E3 can not be underestimated; so what makes a ‘good’ E3? What is the formula to success?

Pacing

In recent Directs, Nintendo picked up the pace of games shown which has been met with positive feedback. Microsoft, who aped this speedy succession of showings at E3 this year, have been considered to have had a strong E3 whereas Sony’s disjointed conference diluted the message they tried to convey. Having a quick flurry of games means you can (almost) please all of the people all of the time. If a game is shown that doesn’t resonate with you, rest assured there’ll be another along soon. Pace can also be affected by ill-judged technology too…

Gimmicky Tech

Kinect. Move. Vitality Sensor. Wonderbook. MotionPlus. All of these technologies are no doubt impressive but make for boring – sometimes farcical- presentations. There’s nothing more jarring than watching a rep holding whichever whatever is in vogue this gen and failing miserably. Save it for the show floor!

Stupid Spin-Off Conditions

Don’t announce left-field spin-offs. Or, if you do, announce a mainline game in development in the series. Metroid Prime Federation Force failed because fans wanted a proper Metroid. Pokemon Let’s Go Pikachu/Eevee is announced and people eat it up because they know a ‘proper’ Pokemon is coming soon. At this year’s Microsoft Conference they knew this; if they’d left it as just Funko Pop Gears there would have been riots. However, because Gears 5 was announced, it’s okay!

Free Games Out….now!

We all love free stuff. We especially love free stuff which we don’t need. I’ve downloaded and tinkered with Fallout Shelter and Fortnite on Switch as well as Elder Scrolls Online and Division through Game Pass. It turns out if I didn’t buy/stick with those games a few years ago then I’m not going to now. But they’re free! You could buy Fallout 4 for about £3 pre-E3 so although one should never turn down a free lunch it’s usually something not needed. Just look at how much good will Microsoft has got for backwards compatibility though.

Old Games

Dev: “Last year was a great year for us!”

Us: “Show us new stuff!”

Don’t talk about or showcase games which came out last year.

Beloved Franchise Resurrection

Final Fantasy 7. Resident Evil 2. Shenmue 3. Shadow of the Colossus. Crash N’Sane Trilogy. We love remakes and long-lost sequels. Especially, when one of these comes out on Switch.

Indie Darling

Every dev needs an indie title which looks visibly stunning, plays slicker than an oiled otter and cost £1 to make. EA and Ubisoft have entered this space in recent years and Nintendo has fully leaned into the indie love-in.

However, E3 is often remembered for the unplanned moments: Ubi devs crying, Ubi devs whispering they nailed it (shoutout to Ubisoft!) or IGN staff going wild at Nintendo announcements. Leading up to E3 is a time to dream and ultimately if you want to succeed, these must be met or exceeded. After all, we never knew we needed a console-handheld hybrid…

Nintendo Indirect

Evaluating the hidden clues in the recent Nintendo Direct

Last Thursday’s Nintendo Direct was the one which finally met – and probably exceeded – all expectations. However, there’s a few bits and pieces of subtext to what Nintendo announced:

1. GameCube Virtual Console isn’t happening

Basically any title Nintendo releases in 3D post 2001 is game for a HD/3DS remake. Expect Mario Sunshine and Wind Waker/Twilight Princess to fill in the gaps between the next original incarnations of the series. Why charge £7.99 on virtual console when you can charge £49.99, right? If the games come with modern advancements like wide-screen that’s fine with me.

2. Samus Aran

Smash Bros usually has the most recent iteration of Nintendo characters in its roster so we can expect a few subtle hints to what Nintendo’s underused bounty hunter will be up to in Metroid Prime 4. It would be unthinkable to fathom a Smash game without her; I anticipate more than one tease for her next adventure.

3. Wii U 2019

With Captain Toad, Hyrule Warriors and Donkey Kong hitting Switch this year already – joining Mario Kart 8 – Nintendo seems to be drip feeding the Switch’s predecessor’s back-catalog out over the next few years. Mario 3D World, Mario Maker, Yoshi and New Super Mario Bros will no doubt pop up later in Switch’s lifecycle. OG Wii re-releases are conspicuously by their absence though…

4. E3 is all about Holiday 2018

The Switch has a healthy selection of support going to the end of July. June’s E3 events (whether they be Directs or Treehouse Live) will be all about the holiday season. We know Smash will be there but expect at least three more titles to pick up in time for Christmas. One of those will likely be Labo based and with Metroid Prime 4 and Pokemon looking like 2019 games, we might see HD re-releases or spin offs from these series. Plus we’ll know exactly what Virtual Console/Nintendo Classic/Nintendflix will look like too!

Possibly the most important and exciting piece of information from the Direct was how bullish Nintendo is prepared to be. Q1 was clearly just a chance for everyone to catch their breath before the big guns came out. Crash Bandicoot, Okami, South Park and No More Heroes are the right types of games for Switch: ideally suited to the versatility of the console. Expect even more at E3 to wrestle attention from Spider-Man and (yawn) Crackdown 3. It’s good to see the kind of swagger Nintendo has seldom been willing to share.

Royale Revolution?

Which games should have Battle Royale modes?

The newest in-thing in games is the ‘Battle Royale’ genre; is it a game mode or a feature which should be exclusive to PlayerUnknown’s Battlegrounds (PUBG)? The premise is a 100 player death match on an island with an increasingly shrinking playing area – a bit like a digital Hunger Games. Fortnite has been one of the first ‘fast followers’ to the Battle Royale party and has been met with friction from PUBG. The term is here to stay – like Metroidvania or Roguelike – as Alanah Pearce wrote for IGN recently (http://m.uk.ign.com/articles/2017/09/22/pubg-publicly-shaming-fortnite-is-a-terrible-pr-move). But which other games would make for awesome Battle Royals modes?

Destiny 2: Trials Royale

Could you imagine this? The carnage would be incredible: especially if you could drop in as a fireteam. The weapon collecting system from PUBG would be redundant to a certain extent though placing vehicles and/or limited use weapons could make it even more interesting. Destiny 2’s open world style world maps would be ideal for a 100 player fight to the death mode. 

The Legend of Zelda: Battle of the Wild

Unlikely yet simultaneously logical. Drop 100 Links on a region of the map with nothing Eventide Island style and procure weapons on site. Throw a few Lynels in for good measure too. No, wait – let one person be the Lynel…No amiibo!

Metal Gear Solid 5: The Phantom Pain of Battling Royale 

This game has sat on my shelf for two years now since completion; the mechanically-perfect masterpiece is perhaps the most likely candidate for a Battle Royale shooter. Clearly the blend of stealth and bombastic, Bay-esque firepower would be an excellent template to unleash 100 Infants Terrible upon each other. 

Pokemon: Battlemon Tournament

Hear me out. Choose a starting Pokemon and acquire 5 Pokeballs. Drop 100 Pokemon trainers onto an open, full world map such as Kanto and slowly narrow the map area. Aside from your starter, all Pokemon are caught in the game world and there are no Pokemon Centres. Revives and Potions etc are procedurally dropped around the world. This is the best bit: just like in the core-game RPGs, any trainers making eye contact must battle. Once all Pokemon in your party faint, it’s game over. Only the very best – like no one ever was – will win! 

Mario Kart 8: Royale Dash

100 drivers. 3 balloons each.  Wuhu Island. Done. 

Banjo-Kazooie: Nutz N Battlez

Banjo and Kazooie’s last outing – nearly 10 years ago – suffered from not being what their fan base wanted. The construction tools in this game are simple to understand yet have amazing depth. Drop bear and bird into the battlefield and scour for new parts. Don’t be caught in the menu screens though; budding engineers need to assemble new parts quickly and efficiently. The other 99 players are made up of Banjo’s supporting cast like Bottles as well as long forgotten platform heros like Cool Spot, Zool and Earthworm Jim. Last 90s mascot standing wins. Yooka and Laylee available as paid dlc. 

Which games do you think should take inspiration from PUBG? Let us know in the comments or on Twitter @pennilessdads