Dlc Ruined my Games!

In 2015, I did something I believed would be a no-brainer, low-risk investment: I bought the Fallout 4 Season Pass (or expansion pass or whatever it was called) at launch. When I purchased Fallout 3, I had waited for and loved the Game of the Year edition which included all expansions so this was a logical step to take. 200 hours into Fallout 4 though I’ve only scratched the surface of the added on content. It’s release came long after I was ‘done’ with the game. Bethesda RPGs are like comfort food for me: I’ll always drop back into them on a rainy day but I certainly didn’t get my money’s worth here. Loot boxes have dominated the paid-for expansion conversation this year but this generation’s dlc has possibly been overlooked for scrutiny – overshadowed by the likes of the former. So, I decided to analyse the dlc I’ve purchased this generation.

Batman Arkham Knight

Upon release, the ambiguous dlc plan was much maligned: the season Pass was put out without details of what it would include. I completed most of the on-disc content (Riddler challenges: nope!) but had been stung by the lacklustre Arkham City dlc. I decided to wait until the content went on sale. Over the next couple of years, I picked up the odd character skin pack a la carte plus the Batgirl add-on. However, the season pass came up in a PSN flash sale for £5.99 earlier in the year so decided to finally cough up despite owning some of the content already; it was cheaper to do it this way than buy the remainder individually. I played the Season of Infamy add on for one night and have not touched it since.

Hindsight verdict: stick to the core game. Arkham Knight’s ending – despite missteps along the way – was conclusive. Extending Batman’s final hours felt forced and unnecessary.

Star Wars Battlefront

At the height of Force Awakens mania, Disney Infinity 3.0 and Battlefront were bought. It was the start of the Xmas holidays when the latter was purchased; this resulted in jumping into a game which already full of seasoned experts with the game already having been out a while. After regularly getting kicked about in online shootouts I quickly moved on. When Rogue One released last year – alongside a free dlc weekend – I fell for it again: picking up the discounted season pass (and Star Wars Racer Revenge). It did give a few weeks of gameplay but I never really dived deep enough to warrant £50 (original gam +expansions) being spent on it.

Hindsight verdict: this expansion experience did not go the way I thought it would.

Destiny

First, a disclosure: I currently have no plans to buy Destiny 2’s expansions until further down the line. Having sunk nearly 100 hours into D2, I’m done with it for a while. Anyway, I bought all of Destiny 1’s add-on content and was happy to do so considering the ongoing nature of the game. I know I’m in the minority when I say this but I loved vanilla Destiny. Farming materials, learning those initial strikes off by heart and original Dinkle-bot were all part of this. Destiny’s expansions was more ‘pay to keep up’ content than ‘additional’. None of them hit the same high notes of the core game – in my opinion – despite adding much-needed story and Nathan Fillion. All in all Destiny cost me about £175 which is a fair reflection of the hundreds of hours I sunk into this ground-breaking game.

Hindsight verdict: D1 was one hell of a ride; albeit one which slowed towards the end. Despite the high price of entry to its full experience, it was worth it.

The Legend of Zelda: Breath of the Wild

Nintendo’s Switch launch title is our game of the year – along with many other media sites’. However, the end-of-year, final expansion release almost changed this: for me, the additional content nearly ruined the memory of this amazing game. In the core game, all shrines have been conquered and Ganon has long since been defeated (once on Wii U and once on Switch). Unfortunately the tedious fetch quests for armour along with cheap, one hit KO missions in the expansions sully the inventive game design of the on-cart game. After a few evenings of trying to force myself to enjoy them (the second in particular) it’s time to finally move on from Hyrule.

Verdict: after vast expansions on some of Wii U’s games, Breath of the Wild’s expansions leave a lot to be desired. I wish I’d stuck to the original game.

My reflections on these experiences lead to an intriguing question. Currently, I’m knee-deep in Horizon: Zero Dawn. Weeks after picking it up on Black Friday, I’m still hooked delving through the quirky side-quests and errands. With the Frozen Wild’s expansion now out, is it worth picking this up? With more negative experiences than positive with dlc this generation I wonder if it would be better to let this amazing game just be. I don’t want it become another Zelda…

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Circle of Life

Earlier this year, Disney’s Beauty and the Beast live action remake wowed audiences. The Lion King and Aladdin will be quick to follow as Disney continues its trend for using modern technology to update their iconic stories. Disney Infinity is over and Kingdom Hearts 3 is still in development – leaving a mouse shaped hole in the games industry. This got me thinking; which Disney properties would transfer to common game styles? Could game remakes be as popular as the live action renaissance? To be clear, these wouldn’t be tie-ins but a ‘Disney Video Game Universe’ if you will.

Beauty and the Beast

Taking the structure of Majora’s Mask, you – Belle – have 3 days to stop the final rose petal from falling. In order to discover the secrets of the castle – and meet your destiny of freeing the denizens from their curse – Belle must interact with characters and get to know their routines etc. Perhaps Belle could even have a time travel mechanic to return to the first day as Link does in Nintendo’s dark time-themed N64 game if things go a bit…beastly?

Snow White

Set in a Grand Theft Auto 5 style open world, you play as the Seven Dwarves who can be insta-switched between on the fly. Need a medic? Zap to Doc. You get the idea. Utilising each character’s abilities would lend itself to LEGO game style puzzle solving. Add in some branching dialogue choices and we’ve got a game!

101 Dalmatians 

Throughout this fantastic tale, Pongo and co travel from London to a rural farm setting and back again. What we’re proposing are all 101 Dalmatians on screen at once Pikmin style. Narratively this would have to be show-horned in but stick with me here. Maybe it takes 5 pups to open doors or 10 to make a ladder to scale walls. Other animals join in helping too which would add variety to later levels. It could be a thing! And did somebody say bonus level stealth sections?

Darkwing Duck

Better watch out you bad boys because everyone’s (yes, everyone’s…) favourite duck based superhero could have his own Arkham inspired 3rd person action game. Integrate Shadow of Mordor’s nemesis system, a gritty art style and Gizmoduck and we’re there! This may actually fall into the next category…

Too obvious honourable mentions: 

Aladdin

Already a classic video game (Megadrive/Genesis version) and a context which has much crossover with modern games such as Prince of Persia, Tomb Raider and Assassins Creed, Aladdin is too obvious. 

Hercules

God of War re-skinned. Next!

Which Disney properties would genuinely add value to the games industry? Or are we destined for a lifetime of sometimes okay tie-ins? 

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