Game of the Year 2017

What is 2017’s best game?

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It’s been a bit quiet at pennilessdads as real-job commitments have dominated October and November. Hopefully I’ll be a bit more active in December – starting with my picks for game of the year 2017. This article will be updated every day this week until number one is revealed.

5. Sonic Mania

The success of this game can be quantified by two pieces of evidence:

I) how poor Sonic Forces is in comparison

II) how long it has been in the Switch eshop charts

Sonic Mania is all things: nostalgia-evoking; stylish and modern yet retro at the same time. The cutscene at the opening positions the game in exactly the right place – the continuation of Sonic and Knuckles. It is also the genesis of one of the best Sonic fan theories ever regarding a certain upside down boss fight!

4. Horizon: Zero Dawn

A truly amazing game which firmly holds the title of ‘best looking game’ of this generation. The DNA of Horizon can easily be sourced from the likes of Tomb Raider, Phantom Pain and even Skyrim – plus many more. What it does exceedingly well is mix the mechanics it iterates on into a beautiful odyssey for protagonist Aloy to embark on. Everything about this game screams AAA. Even on my launch PS4 and 1080p tv the game is head and shoulders above any other current-gen game visually.

3. Destiny 2

After sinking hundreds of hours into the original, Destiny 2’s challenge was making millions of lapsed guardians care again. Destiny 2 has an epic campaign, clear, uncomplicated progression and great – great – multiplayer. The game is polished and is the definitive video game fps. Nothing feels as slick as Destiny and – despite a few minor controversies – everything it does is with the type of confident swagger Bungie can deservedly show.

2. Super Mario Odyssey

This makes number one obvious! Super Mario Odyssey has been a rollercoaster for me. It started with a gradual climb, followed by a dip before a thrilling second-half campaign kicked off with New Donk City. SMO, which scales to all abilities, is another game perfect for the Switch. The sense of wonder and “I bet there’s something cool around that corner” feeling oozes from every corner of this game. The cherry on the cake is the endgame grind which is perfect for dipping back into – comfort food – after a hard day in the Real World Kingdom.

1. The Legend of Zelda: Breath of the Wild

When you start Ocarina of Time on N64, a subdued background cutscene plays before going to the traditional Zelda file select screen. Wind Waker and Twilight Princess unspectacularly imitate this and by Skyward Sword the opening formula to Zelda felt tired. Breath of the Wild does something bold, confident and new: a blank, white screen – quiet yet striking – then it simply says in crisp black letters ‘The Legend of Zelda’. You quickly embark on Link’s most epic of adventures – there’s no knight school politics or fishing tutorials this time. Just like the introductory screen, everything this game does can be described as bold, confident and new. There’s plenty of nostalgia for those who want to seek it but what this game does so well is evoke the spirit of adventure in the player. It’s Frodo leaving the Shire where a daunting, unknown world awaits. BotW’s stylised graphics, true open world progression and creative use of physics enhance it above most games. Although stunning, the underpowered Wii U and Switch game doesn’t quite pop and impress visually as much as Aloy’s amazing PS4 masterpiece. However, what sets BotW apart from all other games this year, this generation and all time is the feeling created by it. The weekend this game came out was 48 hours lost in the ruins of Hyrule’s wilds. Away from playing the game, I dreamed of climbing those mountains and what wonders lay ahead. God help the next Zelda game as it has a lot to live up to. For me the new benchmark has been set; it’s a great time to be playing video games!

Circle of Life

Earlier this year, Disney’s Beauty and the Beast live action remake wowed audiences. The Lion King and Aladdin will be quick to follow as Disney continues its trend for using modern technology to update their iconic stories. Disney Infinity is over and Kingdom Hearts 3 is still in development – leaving a mouse shaped hole in the games industry. This got me thinking; which Disney properties would transfer to common game styles? Could game remakes be as popular as the live action renaissance? To be clear, these wouldn’t be tie-ins but a ‘Disney Video Game Universe’ if you will.

Beauty and the Beast

Taking the structure of Majora’s Mask, you – Belle – have 3 days to stop the final rose petal from falling. In order to discover the secrets of the castle – and meet your destiny of freeing the denizens from their curse – Belle must interact with characters and get to know their routines etc. Perhaps Belle could even have a time travel mechanic to return to the first day as Link does in Nintendo’s dark time-themed N64 game if things go a bit…beastly?

Snow White

Set in a Grand Theft Auto 5 style open world, you play as the Seven Dwarves who can be insta-switched between on the fly. Need a medic? Zap to Doc. You get the idea. Utilising each character’s abilities would lend itself to LEGO game style puzzle solving. Add in some branching dialogue choices and we’ve got a game!

101 Dalmatians 

Throughout this fantastic tale, Pongo and co travel from London to a rural farm setting and back again. What we’re proposing are all 101 Dalmatians on screen at once Pikmin style. Narratively this would have to be show-horned in but stick with me here. Maybe it takes 5 pups to open doors or 10 to make a ladder to scale walls. Other animals join in helping too which would add variety to later levels. It could be a thing! And did somebody say bonus level stealth sections?

Darkwing Duck

Better watch out you bad boys because everyone’s (yes, everyone’s…) favourite duck based superhero could have his own Arkham inspired 3rd person action game. Integrate Shadow of Mordor’s nemesis system, a gritty art style and Gizmoduck and we’re there! This may actually fall into the next category…

Too obvious honourable mentions: 

Aladdin

Already a classic video game (Megadrive/Genesis version) and a context which has much crossover with modern games such as Prince of Persia, Tomb Raider and Assassins Creed, Aladdin is too obvious. 

Hercules

God of War re-skinned. Next!

Which Disney properties would genuinely add value to the games industry? Or are we destined for a lifetime of sometimes okay tie-ins? 

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Top 5 Ways Nintendo Should Use Amiibo

We shouldn’t be surprised really that Nintendo would stand to be the (likely) survivor of the toys to life boom. The vanishing act of more sophisticated NFC toys/games like Disney Infinity disappointed many including us here at pennilessdads. Despite their endurance, Nintendo’s amiibo have been integrated quite passively. Their initial features linked to Smash Bros – training a character and saving to the figure – seem to be a high point. Subsequent games have not gone beyond cosmetic features. One criticism of Nintendo has been the rumours surrounding the Metroid 2 remake on 3DS; pay-walling a hard mode behind amiibo. 

On one hand, amiibo are great figures with fun yet forgettable in-game features whereas on the other, they are lumps of plastic bumping the price of downloadable expansions up. How could Nintendo moving forward integrate amiibo more effectively and make them more attractive to consumers? 

1. Super Mario 64 DS HD Remake

Anyone remember what set this apart from the N64 original? You start the game as Yoshi but you eventually unlock Wario, Luigi and – of course Mario – to explore the castle. Each character had slight variations in power, speed and abilities etc. Your Mario series amiibo could drop the character into the game and give you a fresh perspective on a game which has been explored to the nth degree. Perhaps new challenges could be added for each of the compatible amiibo.

2. Pokemon Stadium Switch Edition

There are already specific Pokemon amiibo but a figure for all however-many-hundred there are is unrealistic to purchase (“challenge accepted!”). Cards could be an option but what we’re interested in is a simple Pokeball or Pokemon trainer amiibo. Train your squad up in the base game, write to the amiibo from it or Pokemon Bank then load up to Stadium on Switch. High pitched “I choose you!” battle cries are optional.

3. Hyrule Warriors 2

Breath of the Wild has changed everything. The next Zelda game is going to have a lot of weight to carry. Why not sidestep the main series and release a follow up to the (excellent) Wii U and (fairly stuttery) 3DS game? Simple concept; when your chosen hero falls in battle, tap an amiibo to replace them. The original game already features multiple Links and a wide supporting cast. The RPG and weapon customisation elements could also be saved to the toy. 

4. Amiitopia

During the 3DS’ unexpected stay of execution, a flurry of games have turned the event into a party instead of a funeral. Miitopia, Metroid and new Pokemon sequels should keep Nintendo’s highly successful console alive for a bit longer. Miitopia – demo available on eshop btw – casts your long forgotten Miis in traditional RPG character types. Simply swap out the eclectic cast of Miis to amiibo. Need a Mage character? <taps Yarn Yoshi amiibo> There we go! Need an evil Overlord? <taps Luigi amiibo> You get the picture! 

5. Nintendoland 2

Instead of a Mario or Toad imitating Mii, tap your amiibo and Chase Mii (Chase Amiibo?) becomes a bit more interesting. Yes, the asymmetrical gameplay of the Wii U version would be compromised but I’m sure Nintendo could find a workaround – like the ‘essential’ second screen in Splatoon. Let every character tap a different amiibo character and off they go. Imagine how much life could be in this game if Bayonetta, Cloud Strife and a Bokoblin were chasing Shovel Knight…Add in new worlds based on the likes of Splatoon and Pokemon etc and a forgotten celebration of Nintendo could return to life.

Honourable mention:

Any multiplayer game needs to have F-Zero GX/AX style functionality. In 2003 – 14 years ago – you could unlock customisable parts for your ship, save your amazing, bespoke creation to a GCN memory card then upload it to an arcade cabinet. Arms, Splatoon and Mario Kart all need this feature as standard.

To conclude, Nintendo has sold nearly 5 million Switch consoles. Amiibo sales in the same time are less than 2 million. Availability has been an issue but the useful-ness of these figures is perhaps are more pressing one. Will amiibo evolve or will they follow LEGO Dimensions and Disney Infinity to the bargain bin? 

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